Probabilities may be applied to control flows and parameter sets on an activity to indicate the likelihood the path of the control flow will be taken or the probability the parameter set will receive values.
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All tagged Object Node
Probabilities may be applied to control flows and parameter sets on an activity to indicate the likelihood the path of the control flow will be taken or the probability the parameter set will receive values.
The «nobuffer» and «ovewrwrite» stereotypes can be applied to object nodes to model whether incoming tokens are discarded if a token is already present or overwrite the existing token in the object node.
If an Object Node is typed by a Block which possesses a state machine, then an Object Node, Activity Parameter, or Action Pin typed by that Block can require that the State Machine exist in a certain state before an Object Token may be passed.
Central Buffers and Data Stores are special types of Object Nodes, displayed on an activity diagram, which store Object Tokens.