Probabilities may be applied to control flows and parameter sets on an activity to indicate the likelihood the path of the control flow will be taken or the probability the parameter set will receive values.
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Probabilities may be applied to control flows and parameter sets on an activity to indicate the likelihood the path of the control flow will be taken or the probability the parameter set will receive values.
If an Object Node is typed by a Block which possesses a state machine, then an Object Node, Activity Parameter, or Action Pin typed by that Block can require that the State Machine exist in a certain state before an Object Token may be passed.
Structured value types describe a custom (and sometimes complex) data structure which can be used to type a value property.
Subclass «block» elements which inherit from a superclass «block» may be organized into groups, called Generalization Sets.
A derived property of a «block» depends upon other value properties of the «block».
The DistributedProperty stereotype is used to apply a probability distribution to the values of the property.
Occasionally it becomes necessary for a property of a subclass «block» to override the property of the superclass «block».
Read-only properties may not receive a new value after the «block» has been initialized.
In SysML, a «block» is an element of classification. The «block» defines system structure, but may also possess behavior.
SysML defines two types of behavioral features of a «block», operations and receptions